BWI beginnings 2

From CloudPad

By Tracy Spaight (84), Wed, 12 Jan 2005 20:43:42 PST Comment feedback score: 0 +|- (net 0 from me) Tom Munnecke said: I am toying with modelling the island roughly after Santorini, in a kind of crescent with another island in the focus of the crescent. An entrance area is paved with yellow bricks, serves as a general meeting area. This located at the base of the vertical wall of Mt. Uplift, and leads to a village area with a Mall for the better world tools and ideas. A stadium is off in another direction, and maybe an amphitheater in another. An airport for sky-scooters allows folks rapid access around the island. I'd put my office on the top of Mt. Uplift with a 360 degree view of the island and ocean. There would be lots of space for folks to develop their own subdivisions, and a sandbox area for people to try out new things... You're probably aware of this, but archeologists like Spyridon Marinatos and Christos Doumas believe that Santorini might be the source of the Atlantis legend. Charles Pellegrino's Unearthing Atlantis: An Archeological Odyssey is a fascinating review of the evidence for an early civilization on Thera -- before it was wiped out by an enormous volcanic eruption in 1628 B.C. Arthur C. Clarke wrote the preface. It's a fun read.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Wed, 12 Jan 2005 22:55:27 PST Comment feedback score: 0 +|- (net 0 from me) I know of the legend and the earthquake... much history, too. I just like the shape of the island, and the smaller island in the center. How about meeting in world tomorrow (Thurs) at 4:00 PM PST. Its easiest to IM me at let me teleport you to the Sandbox area... I might also point out another thread on games at http://www.omidyar.net/group/games/news/0/ I'll be up in Palo Alto/SF area next week, am thinking about holding an informal meeting to talk about this on Thursday...


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Fri, 14 Jan 2005 10:13:55 PST Comment feedback score: 0 +|- (net 0 from me) Here is my schedule next Weds, note the 1:30 meeting with Philip Rosedale, CEO of Linden Lab. Sorry about the late arrangements. Let me know if any of you can make it.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Fri, 14 Jan 2005 14:21:46 PST Comment feedback score: 0 +|- (net 0 from me) I'll be back in world at 4PM PST today, if anyone wants to meet me: I'm Tortoise Calliope... Lars has a pretty good Homer character going, I guess, but can't get him into socks and sandals.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Zeb Anderson (CCAL30) (93), Sat, 15 Jan 2005 23:31:31 PST Comment feedback score: 0 +|- (net 0 from me) Tonight, after reading this thread and, from being interested in this game/MMO/community, whatever you want to call it for a while now. I tried it out. ...made Nomadic Unsung :) The interface seemed pretty simple, although I wish you could use the mouse for moving around the screen more, *similar to most modern day first person shooter type games. But I got used to it. I have a fairly decent system, P4 2.6 GHz, 512 ram, 64 graphics card, and with a cable connection. The game was still very laggy in parts, such as in the character customization. It also takes some getting used to the environments and interacting with it, but that is true with all games as such. I do find the concept very intriguing. I think that they should work on the streaming quality a touch for the game to be a touch smoother. the intro process into the game is very nice, and I love the part of client side content! that is awesome. I am worried that the game might not have a centralized theme enough for it to be effective, but maybe that's the beauty of it. You can do anything with it. I will continue to test with it and maybe see if it cant write a module or two, mess around a little with it. :) sounds like a fun way to interact with people. As someone who probably fits the stereotype for a 19 year old computer geek who grew up on computer games, MMOs and programming this is something that is very interesting for me and I think, if done properly could be used as a tool for teaching many life lessons. I wait in anticipation for your world Tom. if you want any help or need any testing I could probably be available as some time should be opening up for me soon. Thanks -Zeb (Nomadic Unsung)


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Sat, 15 Jan 2005 23:49:22 PST Comment feedback score: 0 +|- (net 0 from me) Our world, Zeb, not my world. This phrasing actually relates to an important topic. If we are trying to communicate in English, we use 1st Person (I/we), 2nd Person (you), and 3rd Person (he/she/it/they) Tortoise: except when you inject an outside character in the text stream. Down, Tortoise. You could call a virtual world a zeroeth person viewpoint. There is no fixed identity from which to declare I, you, or it. Each observer of the world has his or her perspective. It is an interesting way of looking at narration-everyone can shape their own story. As an aside, I was showing SL to my 6 year old granddaughter yesterday. She took to it immediately, and got quite good at moving around. She wanted to change the avatar to a female, so we did. I didn't want her walking around without my supervision, though. When I told her that an adult had to be with her when she used it, she said, "But the avatar is an adult.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Michael Wilson (94), Sun, 16 Jan 2005 00:32:03 PST Comment feedback score: 0 +|- (net 0 from me) You should also try There, http;//www.there.com . It's a little different flavor than 2nd Life.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Sun, 16 Jan 2005 10:00:22 PST Comment feedback score: 0 +|- (net 0 from me) Just had an interesting chat with Tracy Spaight about his project - very interesting stuff... We got into the notion of Ant Colonies living in the virtual world, which would be autonomous agents which would try to climb Mt. Uplift. Ants could be programmed with different characteristics by which they would "swarm" to a desired goal. Avatars could ride a specific ant to see how the world looked to that ant. Ants could have different characteristics, which could be pulled from the Better World Toolkit. The next stage would be to have the ants evolve their own tools for getting up the mountain, varying and mutating the tools and their constants. Ants could belong to a specific Colony, which would be under the control of a specific AntHerder. Re: technical problems getting on to SL... i presume that this is going to get better... what I like about SL that I haven't seen elsewhere is its orientation towards grass-roots building of content and spaces. I am happy to check out other worlds, though.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By c•a•r•l•a (white) (1330), Sun, 16 Jan 2005 10:03:41 PST Comment feedback score: 0 +|- (net 0 from me) tom, i tried to download the second life software. does it work with macs?


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tracy Spaight (84), Sun, 16 Jan 2005 11:59:01 PST Comment feedback score: 0 +|- (net 0 from me) carla white said: tom, i tried to download the second life software. does it work with macs? Hi Carla, Yes, they have a Mac client. Here's the systerm requirements for the Mac: Graphics Card: nVidia GeForce 2 (32MB RAM) or higher, or ATI Radeon 9000 (32 MB RAM) or higher. Computer: 1 GHZ G4 or better, 512 MB RAM OS: Mac OS 10.3 (Panther) or higher Internet Connection: Broadband (DSL/Cable Modem/LAN) Good chatting with you this morning! My avatar's name is Cybernaut Bixby in SL. Hope to see you online sometime. Cheers, Tracy


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By c•a•r•l•a (white) (1330), Sun, 16 Jan 2005 12:10:30 PST Comment feedback score: 0 +|- (net 0 from me) i just found out from my husband that he has: Radeon 9800 pro (128 MB Ram) G4 dual, 1.25 GHZ, (1.25 GHZ Ram) and the rest... but I only have a G3.... so I'll have to have him download on his computer... Good chatting with you as well. Told Tim about you (my hubbby) he wants to chat with you to about your film... Your hard work will pay off... I can feel it... ~ c ~


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Evonne Heyning (CCAL30) (2414), Thu, 20 Jan 2005 22:15:19 PST Comment feedback score: 0 +|- (net 0 from me) I couldn't get it to work (OSX 10.2, boohoo). Perhaps I'll give there.com a go.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Fri, 21 Jan 2005 10:46:29 PST Edited: Fri, 21 Jan 2005 10:48:26 PST Comment feedback score: 0 +|- (net 0 from me) This is Philip Linden, CEO of Linden Lab at a meeting in Stanford's Ventura Hall, the same building where Tortoise helped Douglas Hofstadter to write Goedel, Escher, Bach. Philip and Tom discussed ways of creating a Second Life Island which would connect the real world to a virtual world. Tom is setting the stories of Toasters, Cats, and Snowflakes in this world, so readers can teleport to the exact location of the stories. In-world explorers who happen to find the setting of the stories will be able to buy the book directly from a kiosk on the island. Tortoise is thinking of creating TortoiseLand, an amusement park for visitors to ride around on ant colonies, set off flocks of boids, create fractal forests, and lauch quests for climbing mount uplift. Visitors can also visit the Primordial Soup Kitchen to brew up a batch of new critters, and even set up their own Boid Aviaries. Visitors will be able to take critters out of the amusement park to keep as pets, which they will need to feed regularly, or entrust them to a Critter Corral somewhere. Tortoise: Tom doesn't understand that this is going to be my island, in fact, I am thinking of naming it Tortoise Island, and letting Tom have an amusement park.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Darlene Charneco (CCAL30) (594), Wed, 26 Jan 2005 15:41:43 PST Comment feedback score: 0 Glad to have landed here, Tom. What an irresistible pull those worm-holes have!;) New to omidyar.net but definitely feel I'm on the right track. Hoping to collaborate on ideas from a dream VERY related to this with emphasis on virtual worlds and charity.....(please read my profile for elaboration)! I've been watching and reading about virtual worlds for a few years now...looking for a sort of phase shift that might allow for the exponential growth and diversity visible in the dream. I looked through and read about The Palace, touched down in Cybertown, got excited about The Sims Online, fell in LOVE with aerial maps showing the growth of AlphaWorld...but I truly think Second Life has 'IT' and is the most fertile soil for experiments of this type. In fact, one of the most hopeful things I've already seen develop there is an organization called Vertu: Virtual Economies Realizing True Usefulness!!http://www.vertuous.org Seeing this and their previous fundraising success for outworld charities, I felt that wow, part of the dream was already coming true. I was in touch with the coordinator Bhodi Silverman early on...but it was a bit difficult to get information and unfortunately they have been curiously stagnant for quite a while. This is said to be part of a major 'reorganization' process so I wait/hope to see what will come of it and look forward to supporting their platform as well as any other similar ones!Perhaps we can all be connected in some way.. I feel a 'Better World Island' would be a Very positive breeding ground, setting the right tone immediately even by the title alone... and I definitely encourage it. Let me know how I may help/be a part and/or if you feel a model of Pier10 might belong there.... I also have smaller scale ideas that could use some serious playing around with. But I'd be interested in soliciting the help of an architecture student or proficient builder. I'm very interested to know if there might be a way to upload and work off of actual blueprint diagrams inworld. I am registered as Ava Dougall on SL. I'm rarely inworld these days but that may change soon enough. ;) Looking forward to the continuation of this discussion!


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Wed, 26 Jan 2005 15:58:54 PST Comment feedback score: 0 +|- (net 0 from me) Thanks, Darlene. I've been having a little trouble getting on line to Second Life... bought a new laptop with Intel Extreme Graphics, and discovered that it wasn't supported... so, that makes 1 out of 4 computers I've been able to install it on. Definitely early adopters at this time. Nevertheless, I think its worth trying out buying an island and seeing who comes through the wormhole to help us build it out. I've done some sketches on the island, took some photos off Big Sur to show what the river going over the falls into the ocean might look like. I am thinking of offering land on the island in a subdevelopment to pay for in world developers to create the world. Any takers on this? Wanna create a whole new world for this setting? I want to see it happen, but I don't personally have the time to immerse completely in the world. Tortoise: that's just what you say now. So if we have folks who might want to help make this happen, let's see who/what we can find.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Darlene Charneco (CCAL30) (594), Thu, 27 Jan 2005 11:54:15 PST Tags: memorypalace Comment feedback score: 0 Well, I'm in, Tom, if you'll have me. I certainly wouldn't consider myself a developer as I have very little experience with building inworld (though of course I build miniature worlds Outworld in my art). But I'd like very much to round up a few helpers and try to actualize some ideas. How would you feel about a mini 'BuckyWorld' on part? With interactive EDUtainment about Buckminster Fuller's ideas on sustainability and synergy, the 'world game' and such? I have a friend who may be able to help with that... One of the major limitations I feel with the media as it is NOW, is that we are still limited to inworld content. I am SO impatient to be able to link to outworld webpages and information. But all in due time I suppose. That will be a major transition necessary for Pier10. But I would love to build a 'model' of Pier10 (the brick and mortar one)inworld to better illustrate the possibilities in walk-through tour. Also exploring ideas of Memory Palaces and shared memory spaces as empathy tools....I'm working on an artwork now called Self-Assembling Memory Palace...perhaps hard to explain right now...but having to do with a restructuring in how we organize our information on the web and the transition to 3d...embedding files into objects etc. Anyway, would like to experiment with building a sample house with emphasis on this. hmmm...questions: What would be your overall hopes for the island? How much control would you like to retain on the projects...should there be a committee of sorts to agree on whether a project/experiment belongs on BWI or better elsewhere, etc? What do you personally want most help with? WHat do you see as the first steps towards making BWI a reality? My access to SecondLife is also limited...as unfortunately I personally run on a laptop which is on its last legs and cannot support it at all. I use someone else's computer to access SL. But when I sell some more artwork I am Definitely investing in a system that can support it as I know that truly manifesting these ideas will require a Lot more time inworld. (Tortoise,YOU understand the time thing...I think it's scary too..but..he'll see, hehe;)


my tags: suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Sat, 29 Jan 2005 12:46:20 PST Edited: Sat, 29 Jan 2005 12:49:20 PST Comment feedback score: 0 +|- (net 0 from me) I was just in world, where I bought a lot. I put my wormhole on the property, which is a little large and awkward, and didn't know what the neighbors would say, particularly a very nice home just up the hill. I noticed Pierre (Kitto Mandala) in world, so I offered to teleport him over. It turns out that he was my neighbor and owner of that home. (Honest, I just picked a lot and started working on it; Pierre and I didn't synchronize our times, this all just happened). Then Pam appeared (Jamie Nutra), and the proudly posed in the living room of their new home overlooking the wormhole.

Jamie is a rather rambunctious young lady, but we all had a good time. I added some landscaping around the wormhole, and went back into their home (they leave it unlocked, by the way), to check out the view:

Pierre started a Second Life group called Better World - members are called scouts... he even asked be to be a leader. I was hoping to use Pierre's pad as an initial Headquarters for our efforts. And this is me, looking out from the fringe of the wormhole, still utterly oblivious to what it means or how its going to work. I'm just building it, and wondering what's going to come out of it.

In case anyone is wondering if this is fiction or reality: Kitto (Pierre) really did appear, as did Jamie (Pam), and it was just happenstance that we turned out to be neighbors. You can visit our properties at Pickerel 122,228. Tortoise: Ha! Happenstance? Get real. I'm in charge here, and you are just avatars in my world, and the sooner you figure this out, the better.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Nicholas Bentley (CCAL30) (303), Sun, 30 Jan 2005 02:24:54 PST Comment feedback score: 0 +|- (net 0 from me) "The universe is destined to end. Before it does, could an advanced civilisation escape via a "wormhole" into a parallel universe? The idea seems like science fiction, but it is consistent with the laws of physics and biology. Here's how to do it." As reported in Prospect magazine by Michio Kaku. Before I can join you all and create my own "Einstein-Rosen bridge" I have a more earthly technical problem - bandwidth of Internet connection.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Darlene Charneco (CCAL30) (594), Sun, 30 Jan 2005 13:02:57 PST Tags: baby-universes Comment feedback score: 1 (*) Great article, Nicholas, thanks for sharing! I found Michio Kaku's book Hyperspace an interesting read as well, I love parallel universes. "Create a baby universe: According to inflation, just a few ounces of matter might suffice to create a baby universe. This is because the positive energy of matter cancels out the negative energy of gravity. If the universe is closed, then they cancel out exactly. In some sense, the universe may be a free lunch, as Guth has emphasised. Strange as it may seem, it requires no net energy to create an entire universe. Baby universes are in principle created naturally when a certain region of space-time becomes unstable and enters a state called the "false vacuum," which destabilises the fabric of space-time. An advanced civilisation might do this deliberately by concentrating energy in a single region. This would require either compressing matter to a density of 1080g/cm3, or heating it to 1029 degrees kelvin." ooooooorrr, in my more (shall we say shamanistic?) interpretation and practice...it can be a simple act like hammering a nail (concentrating energy into a single region)while in a specific state of directed intention that many call 'prayer'. It's quite beautiful and easy really, once you get the hang of it.hehe. This is The Book of Hope- Page 6- Creating Tomorrows. Don't worry, I've made countless baby universes that we can 'run off to' if this one becomes inhospitable.So have you, incidentally.But I think you'll like this one, we built in so many interesting features that you have yet to consciously play with!;)


The creation of a 'virtual space' where the aggregate energies of the masses are focused intently on hopes for the creation of a 'better world' will work Quite amazingly as well. That's why I'm here.It's like watching the birth of stars...so lovely.:)


my tags: suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Darlene Charneco (CCAL30) (594), Sun, 30 Jan 2005 14:54:42 PST Edited: Sun, 30 Jan 2005 20:59:28 PST Tags: memorypalace Comment feedback score: 0 Ok, so back to the concept of Better World Island.:) Are any of you familiar with the Art of Memory, The Method of Loci and/or the concept of a Memory Palace? These all refer to an ancient mnemonic device used by rhetoricians and orators until the invention of the press. http://mappa.mundi.net/cartography/Palace/ Through the detailed visualization of an imagined space,called a memory palace, those proficient in the art could recite entire texts and commit huge amounts of information to memory. The way I see it, Tom, is that if you want to coevolve your book with a virtual island, we are in fact working on an immersive 3D hypertext, a sort of Camillo Theatre(http://cotati.sjsu.edu/spoetry/folder6/ng6211.html): where you learn by walking and clicking. I'm very excited about the probability that we're entering a new phase in the internet where this form of memory retention and learning (which traces back to this concept of memory palaces) will become second nature to the masses.'Memory palaces' and 'Camillo Theatres'are, can and will be made in 3d graphic interface. You don't as much need to 'hold' the whole structure in your mind...as you BUILD the building/space and return to it over and over, learning while you 'play'. Think of typical computer games....the addictive warring kind even...those who play them regularly come to KNOW all the aspects of the various environments...they know that over 'here' are power-point giving things...and that at this point some flying bad guys will come out of that precise door to the right..and they have to jump to that exact stone and click on that button and whatever whatever to keep going... They learn how to move from room to room, landscape to landscape, level to level of the game, just by playing it...by tracing the steps and gathering a sort of 'memory-skill'. Now what I'm terribly excited about and see happening...is a gradual reordering of the internet in just this way. Our regular ways of storing information for retrieval are just not cutting it anymore. I have tons of information stored in 'files' but the accessibility of each diminishes with each additional folder. A new spatial arrangement is needed, and I believe information-embedded objects and 3D memory palaces might be the way to go. So, with the hope that SecondLife integrates links to webpages and outworld content soon enough...I do believe that we can all organize our most 'shareable' information there in intuitively accessible visual ways. The design of each person's home-page on the web is already an attempt to give an interface to the information we each personally would like to share with a random visitor. So we can each design a memory palace or 3d space which hold this information and is a portal to other related spaces in the way that hypertext leads you out of the immediate text. This 'choose-your-own-adventure' style to information access is at the basis of the pier10 web browser/portal idea I mention on my profile. Anyway, at omidyar network we are all organizing information we feel is valid toward this 'better world' goal...and creating a space where the connections between the ideas...and collaborative efforts can thrive. I would be very interested in helping translate the ON concept into a connected immersive virtual space on secondlife which serves the same ideal and also becomes an intuitively accessible and inspirational experience for the random visitor. so many thoughts on this.


my tags: suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Duncan Suttles (20), Sun, 30 Jan 2005 23:54:52 PST Comment feedback score: 0 +|- (net 0 from me) Parallel Universes also known as "Many Worlds" have profound metaphysical implications which is why the Cosmologists who theorize about them do not normally discuss the subject outside of their peer group. In fact most people throw up a natural mental block to Many World's so that you could talk about it for some time and they still would not get it. The following is from the Many World's Faq. A word of warning on this subject. Continue at your own risk! http://kuoi.asui.uidaho.edu/~kamikaze/doc/many-worlds-faq.html Q1 Who believes in many-worlds? "Political scientist" L David Raub reports a poll of 72 of the "leading cosmologists and other quantum field theorists" about the "Many-Worlds Interpretation" and gives the following response breakdown [T]. "Yes, I think MWI is true" 58% "No, I don't accept MWI" 18% "Maybe it's true but I'm not yet convinced" 13% "I have no opinion one way or the other" 11%


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Tom Munnecke (1530), Mon, 31 Jan 2005 08:14:54 PST Comment feedback score: 0 +|- (net 0 from me) I've continued this thread on Part 2 please continue your comments there, and stop posting comments here.


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By JS : ) >+=> (CCAL30) (783), Sun, 06 Mar 2005 10:37:36 PST Comment feedback score: 0 (net 0 from me) [Deleted by author on 15 Nov 2005 08:20 PST: !] By Tom Munnecke (1530), Thu, 27 Oct 2005 22:56:39 PDT Comment feedback score: 0 +|- (net 0 from me) this thread continued here


tag this my tags:

suggested tags: (click to copy) second-life Help with tagging is available in the Tagging FAQ. quote and reply... top By Jason -JZ- Liszkiewicz (18), Tue, 13 Dec 2005 18:11:39 PST Comment feedback score: 0 +|- (net 0 from me) Great stuff. I will be speaking at a conference in the Washington D.C. area related to issues brought up in this thread and all this is moving inline with a proposal of mine called "Re-Configuring the Global Organisms' Operating System Through Mobile Democracy" which I would love feedback on since it's about online community collaboration on a grand scale... networked online islands to create resolutions and simulations to be transitioned into the offline world for a better world. The convergence and reciprocation of the best of both worlds. It's recently been accepted and posted at OSS.net (Open Source Services)- (copy/paste since o-net doesn't break the link from a constant horizontal line) www.oss.net/dynamaster/file_archive/051206/0fc5deba735abfb86ea1b 4a83dafa7e1/Re%5fConfiguring%20the%20Global%20Organisms%20Operating%20 System%20Through%20Mobile%20Democracy%20%85.pdf Or just find the link at http://www.re-configure.org. Conceptually it's extremely related to discussions here and O-Net would be very interested in the conference in D.C. Speakers - http://www.oss.net/extra/page/?action=page_show&id=21&module_instance=4 Schedule - http://www.oss.net/extra/page/?action=page_show&id=81&module_instance=4


BWI beginnings 3